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Warcraft II
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Warcraft II: Tides of Darkness (usually simply called Warcraft II or Warcraft 2; sometimes abbreviated to WCII, WC2 or War2) is a sequel to the popular real-time strategy game Warcraft, developed by Blizzard Entertainment and released in December of 1995. Users play as either orcs or humans in a fantasy medieval world full of swords and sorcery. It was originally written for MS-DOS, though it had a Windows launch screen and played well under Windows 95. In addition, there was a Macintosh version of the game. Blizzard also released an expansion pack, developed by Cyberlore Studios, known as Warcraft II: Beyond the Dark Portal on April 30, 1996. Blizzard made a new version of WarCraft II in 1999, called WarCraft II: Battle.net Edition. Changes made for this release included porting the game's code to Windows, fixing a few minor bugs, and enabling multiplayer support via Blizzard's online matchmaking service, Battle.net. By using the Stratagus game engine through Wargus, it is also playable on BSD, Linux and Mac OS X.
Users may play each other online (via LAN or the Internet) using existing maps or ones they create. Users may also play the game solo, taking them through a story in which orcs and humans are at war. The events that take place in this game are known in Warcraft lore as the Second War.
The game is set six years after the fall of Azeroth. The Orcs have decided to conquer the lands to the north and add Lordaeron to their empire.
Units and structures
Once again, like the first Warcraft and most RTS games, Warcraft II also makes use of two opposing sides and with immediately clear counterparts among the races’ units. For example, the basic fighting unit of the Humans is the Footman whose immediate Orc counterpart is the Grunt. Like the first Warcraft, the mouse-clickable controls for the units is located to the left side of the screen. The number of units has also been increased, and the units themselves have more elaborate abilities.
Units
Playable characters in the Tides of Darkness campaigns include Uther the Lightbringer, Zul’jin, and Cho’gall. They have altered unit statistics (depending on the character) in comparison to to their normal counterpart, are story important (if they are killed you will lose the mission), they have a picture and identity of their own, and sets up the introduction of their unit type. Uther is a Paladin, Zul’jin is a Troll Axethrower, and Cho’gall is an Ogre Mage. In one level, you have Cho’gall on your side and in another one, you have to kill him.
Read more at Wikipedia.org
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