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The Sims
The Sims is a strategic life simulation computer game created by game designer Will Wright, published by Maxis, and distributed by Electronic Arts. more...
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The game is a simulation of the day-to-day activities of one or more virtual people (dubbed "Sims") in a suburban household located near SimCity.
First released on February 4, 2000, the base game has sold more than 6.3 million copies, making it the best-selling PC game in history. The franchise has sold over 54 million units worldwide as of February 2005. Since its initial release, seven expansion packs and a sequel, The Sims 2 (with its own expansion packs), have been released. The Sims has won numerous awards, including GameSpot's PC Game of the Year Award for 2000.
Overview
As with many Maxis games, The Sims is a departure from most other computer games, which tend to have a definite goal or objective. Instead, the game focuses entirely on the "lives" of virtual people called "Sims," placing the player in control of their virtual "world", and their daily activities such as sleeping, eating, cooking and bathing, to name a few. Will Wright, the game's designer, likes to refer to it as a "digital dollhouse." Though players are encouraged to make their own characters, many of the pre-made characters have become popular in their own right.
Origins and development
The idea for The Sims is thought to be drawn from Will Wright's experience in the 1991 Oakland firestorm, when his house and many of his possessions were burned down in the fire. As such, Wright was required to move his family elsewhere and rebuild his life; these events led to Will's inspiration of creating a simulated game about life. The game is also loosely based on SimCity, another computer game designed by Wright in which the player must manage a city and its citizenry, dubbed "Sims." The idea of "simulated people" led Wright to believe that he could program and design the perfect construct of the main aspects that a computer or video game possesses.
Wright originally proposed the idea of a virtual "dollhouse" to Maxis in 1993 while the idea was still in development, although the proposal was met with skepticism by staff; computer hardware during the period was not thought to be capable of running such a simulation smoothly. In 1995, Wright was offered an opportunity from Electronic Arts to continue developing the concept and game so that EA could publish it. Development of the game, initially dubbed "Project X," commenced in 1995.
Read more at Wikipedia.org
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