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The Longest Journey
The Longest Journey is a 1999 point-and-click adventure game by Norwegian studio Funcom. more...
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It features a minimalist user interface, rich world and storyline, and simple puzzles in response to the escalating difficulty in adventure titles at the time, focusing instead on involving storytelling. Its premise of a world being separated into science and magic generated interest in the mainstream, in an age where adventure games had long been driven into a niche.
The game's graphics drew praise from critics for their persuasive portrayal of both fantasy and cyberpunk futuristic settings. While its translation into ten different languages was lauded, the game was criticized for its extensive dialogue of almost 8300 individual voice samples.
A sequel, Dreamfall, was released on April 20, 2006.
Players play as April Ryan through 13 chapters of adventure and mystery to save the two worlds: Arcadia, the world of magic and Stark, the world of science.
Synopsis
April Ryan, an 18-year-old art student, is having strange dreams. A conversation starts between her and a strange man outside her home, who tells her why she has these dreams and the meaning behind them. The man also tells her that the line splitting two worlds is growing thin, and that the dimensional cracks between them will widen, causing chaos on both sides. April later learns that she is a "Shifter", one who is capable of walking between these worlds, and is then tasked with restoring the Balance between those dimensions before it is too late.
The Balance
Ages ago the Earth was once one planet, where technology and magic co-existed in harmony. But human-kind began to exploit that power, putting the balance of the cosmos in peril. An apocalypse would soon come and destroy the Earth. To prevent that, four extraterrestrial creatures, Draic Kin, came as eternal servants and custodians of the Balance. They split the Earth into two, Arcadia (magic and chaos) and Stark (technology and order). This was done by constructing a tower joined with a magic disc. That tower now exists in the Divide between the two worlds, in the Guardian’s Realm, and is occupied by Humans who are born to the task by the Balance. Those guardians each live in the tower for one 1000 years each, and it is their responsibility is to balance the flow of magic and science.
The two worlds are only visible to each other by the way of dreams, and the divide is passable only to Shifters. The four Draic-Kin remained in order to protect the Balance, with two in Stark and the other two in Arcadia.
The Factions
The Sentinel is a religious order formed by the Kin, whose mandate is to protect and keep the Balance, and was equally split between Stark and Arcadia. In Arcadia the Sentinel has great influence over the major human cities, especially in Ayrede (where Marcuria is located). In some respects they are the Government with extensive tradition built in their culture. However in Stark their philosophy doesn’t mix amongst technology and logic, and became weak, having to exist in secret.
Read more at Wikipedia.org
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