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Super Mario Land 2
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Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2・6つの金貨, Mario Land 2: 6 no Kin-ka?) is a platforming video game developed and published by Nintendo for the Game Boy. It debuted in Japan on October 21, 1992, in the United States on November 1, 1992, and in Europe on January 28, 1993. Like its predecessor Super Mario Land, Super Mario Land 2 was not created by Shigeru Miyamoto, but rather by Gunpei Yokoi. Super Mario Land 2 is also the first game to feature Wario. It was one of the systems largest games (4mb) at the time of its release.
Story
In Super Mario Land 2, Wario has put an evil spell over Mario Land. The inhabitants are now brainwashed into thinking that Wario is their master, and Mario is their enemy. Wario's motive behind this sudden attack was to take control over Mario's castle in order to have a palace of his own. In order to stop Wario, Mario must find the 6 Golden Coins throughout Mario Land to gain access to his castle. Mario eventually faces off against Wario inside his stolen castle and defeats him, thus reclaiming his castle.
Gameplay
While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with later games: the player may now scroll the screen to the left, levels are not linear by virtue of a map screen that permits him to choose a level, and the game has battery backup saves. Hidden levels have been added too, another element unavailable in the first game. In addition, the game keeps track of how many enemies the player have killed (by jumping on them, hitting them with a fireball, etc.).
Zones and Levels
Super Mario Land 2 consists of six themed zones, each culminating with the attainment of a golden coin. There are also four levels which are independent of any zones. The zones are, working clockwise around the map:
Tree Zone (Levels 2, 3, 4, 5, 6, 7) is set in a tree. Levels are themed to various parts of the tree- the ground around it, the inside, the top and a beehive on it. T;
Space Zone (Levels 10, 11, 12) is set in space.;
Macro Zone (Levels 13, 14, 15, 16, 17) is built around a house.;
Pumpkin Zone (Levels 18, 19, 20, 21, 22, 23) is built around a pumpkin.;
Mario Zone (Levels 24, 25, 26, 27) looks like a large clockwork figure of Mario.;
Turtle Zone (Levels 28, 29, 30, 31) gets its name from how the player enters the zone.;
Read more at Wikipedia.org
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