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Suikoden II
Suikoden II is one of the sequels to Konami's console role-playing game Suikoden on the PlayStation. more...
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Gameplay
Updates from the original include a grid and unit based tactical battle system, the addition of a three rune slot system, a party inventory system, overall cleanup of menus in general, a "dash" button that allowed the player to run without a Holy Rune, and vast graphical improvement. Also notable is the inclusion of a variety of mini-games including one quite reminiscent of Iron Chef. A transfer of data from the prior game in the series enables returning characters to enter the fray with higher levels (of course recalculated to prevent level 99ers from appearing too early in the game) and improved weapons. References to the first game in books and such like are also adapted accordingly for a greater feel in continuity.
Combat
Following the original Suikoden, Suikoden II contains three different types of combat.
Regular battles. In this fighting style, the six person party the player has selected faces off with 1-6 enemies. This battle type is considered typical in RPGs, containing options for attack, magic(Runes), items, etc. This is the only battle style where the player can gain experience, items, or Potch(money).;
1 on 1. In this battle, the main character pits off against another character 1 on 1. This style of fighting only has three moves. Attack, Wild Attack, and Defend. This duel is played in a Rock, Paper, Scissors style where Attack beats Defend, Wild Attack beats Attack and Defend beats Wild Attack. The player can usually tell what kind of attack the enemy is going to perform by the taunts displayed.;
Massive battles. In this installation, the massive battles take a more interactive turn. While some of the shades of the old "Rock, Paper, Scissors" style battle of the original (where calvary beats archers, archers beat magic and magic beats calvary), Suikoden II introduces a grid style battle system reminiscent to that of the Romance of the Three Kingdoms games. As the main character recruits characters for his castle, this opens up more options for more units. Certain characters are 'unit leaders' while others are 'supports'. Every character adds a certain amount of defence or attack to a unit. In addition, certain characters also add special abilities to the unit they are attached to. The numbers affect the chances of win or loss as much as the type of units being pitted against each other. Every unit may take up to a total of two 'losses'. Losses are counted when a unit suffers a severe amount of casualties. Each skirmish they take part in might result in no loss, loss on one side or even loss on both sides. As mentioned before, certain characters add special abilities to the units. Examples of these abilities include being able to take more losses than usual, magic or archery to allow attacks from a distance, healing of itself or others, etc. When a unit suffers its maximum losses it will retreat from battle, when this happens there is a possibility of the characters in the unit being wounded or even killed. Should a character be killed in a massive battle, they are considered dead for good.;
Read more at Wikipedia.org
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