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Strategy
A strategy game is a board game, video or computer game or other type of game in which the players' decision-making skills have a high significance in determining the outcome. Many games include this element to a greater or lesser degree, making demarcation difficult. more...
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Advance Wars
Age of Empires
Age of Wonders
Alpha Centauri
Battle Isle
Blitzkrieg
Boson
Chaos
Civilization
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Homeworld
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Lords of Chaos
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Master of Orion
Myth
OpenRTS
Rebelstar
Red Alert
Rise of Nations
Sangokushi
Silent Storm
Space Empires
StarCraft
Steel Panthers
Stronghold
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Takeda
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Turn based tactics
VGA Planets
Victoria
Wargame Construction Set
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It is therefore more accurate to describe a particular game as having a certain degree of strategic elements, as in being mainly based around strategic principles.
The crucial factor that separates this type of game from all others is that there is no element of chance involved. All players have equal and complete knowledge of all elements of the game. There is no physical skill required other than that necessary to interact with the game pieces.
Its benefit is the open interaction with other people. The game partners have similar starting points and evaluate how other humans may react under same conditions. So game strategies evolve with more or less spirit involved to get advantages and/or protect artfully.
Board games like
Arimaa;
Checkers;
Chess;
Chinese checkers;
Go;
Nine Men's Morris (Mills);
;
Mastermind;
Strategy (and tactics) are usually contrasted with luck, the outcome of luck-based games relying on probability. Games exist on a continuum from pure skill to pure chance, with strategic games usually towards the skill end of the spectrum. The word "strategy" is borrowed from a military jargon. It originally refers to a planning at a very high level and often strategy games deal rather planning in smaller scale for which a word "tactics" is used in military context.
Abstract strategy
In abstract strategy games, the game is only loosely tied to a real-world theme, if at all. The mechanics do not attempt to simulate reality, but rather serve the internal logic of the game. To win, the player must think about the problem, rather than the graphical representation of the situation. Chess, Checkers and Go are excellent examples.
Simulation
This type of game is an attempt to capture the decisions and processes inherent to some real-world situation. Most of the mechanics are chosen to reflect what the real-world consequences would be of each player action and decision. Abstract games cannot be cleanly divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Strat-o-Matic Baseball).
Wargame
Wargames are simulations of historical or hypothetical military battles, campaigns or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, war games are usually heavy on simulation elements, and while they are all 'strategy games', they can also be 'strategic' or 'tactical' in the military jargon sense.
Read more at Wikipedia.org
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| See also...
Advance Wars, Strategy, Genre
Age of Empires, Strategy, Genre
Age of Wonders, Strategy, Genre
Alpha Centauri, Strategy, Genre
Battle Isle, Strategy, Genre
Blitzkrieg, Strategy, Genre
Boson, Strategy, Genre
Chaos, Strategy, Genre
Civilization, Strategy, Genre
Colobot, Strategy, Genre
Colonization, Strategy, Genre
Command and Conquer, Strategy, Genre
Commandos, Strategy, Genre
Core Wars, Strategy, Genre
Cossacks, Strategy, Genre
Dark Reign, Strategy, Genre
Defender of the Crown, Strategy, Genre
Dominions2, Strategy, Genre
Dune, Strategy, Genre
Earth 2150, Strategy, Genre
Empire Earth, Strategy, Genre
Etherlords, Strategy, Genre
Europa Universalis, Strategy, Genre
Fire Emblem, Strategy, Genre
Freeciv, Strategy, Genre
Galactic Civilizations, Strategy, Genre
Ground Control, Strategy, Genre
Hearts of Iron, Strategy, Genre
Heroes of Might and Magic, Strategy, Genre
Homeworld, Strategy, Genre
Jagged Alliance, Strategy, Genre
Lords of Chaos, Strategy, Genre
Lords of Conquest, Strategy, Genre
Master of Orion, Strategy, Genre
Myth, Strategy, Genre
OpenRTS, Strategy, Genre
Rebelstar, Strategy, Genre
Red Alert, Strategy, Genre
Rise of Nations, Strategy, Genre
Sangokushi, Strategy, Genre
Silent Storm, Strategy, Genre
Space Empires, Strategy, Genre
StarCraft, Strategy, Genre
Steel Panthers, Strategy, Genre
Stronghold, Strategy, Genre
Superpower, Strategy, Genre
Takeda, Strategy, Genre
Total Annihilation, Strategy, Genre
Turn based tactics, Strategy, Genre
VGA Planets, Strategy, Genre
Victoria, Strategy, Genre
Wargame Construction Set, Strategy, Genre
WarLords, Strategy, Genre
Worms, Strategy, Genre
X COM, Strategy, Genre
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