Star Fleet Command
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It simulates ship-to-ship and fleet warfare in the Star Trek universe. more...
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The player can play as one of six races:
United Federation of Planets;
Klingon Empire;
Romulan Star Empire;
Gorn Confederation;
Hydran Kingdoms;
Lyran Star Empire;
It is divided into three main parts: a "Campaign" game, "Skirmish" games and a "Multiplayer" game. The "Dynaverse" campaign resembles an adventure in which the captain of the ship (the player) earns prestige by successfully completing missions. These prestige points can be used to 'purchase' new ships, as well as repair and refit them and assign crew members. The "Skirmish" and "play-and-forget" games are fast and self-contained and help the player become familiar with the game and the high number of missions available in the "Dynaverse". In multiplayer mode, the player connects via IP or using a game matching service (eg GameSpy) to challenge other human players instead of game artificial intelligence.
Starfleet Command was released by Interplay lead by Erik Bethke at a time when the gaming franchise for Star Trek was at an all time high. Previously Interplay had released Star Trek: Starfleet Academy which placed Interplay on the top position with regards to the standings of the 3 main publishers at that time. Starfleet Command also spawned a massive new community due to the "modding" (a term used for fan made add-ons) ability of the game. Now the ordinary gamer was able to create his/her own ship and add it into the game.
Actual gameplay tended to consist of ships circling each other, waiting for various weapons to recharge and waiting to fire until one could fire upon the weakest shield of the enemy ship. The actual gameplay was very similar to that of an older `age of sail' naval combat game called Broadsides by SSI.
Many new sites evolved around Starfleet Command itself just to cater for the ever growing numbers of new gamers which Interplay's latest game had brought into the Star Trek gaming community fold. Some "modders" of that time would later go on to work full time in the gaming industry. The release of Starfleet Command is considered in the Star Trek gaming community as that start of the "Golden Age" of the franchise this was a period in time between 1999 and 2001 when Interplay and Activision started producing more and more better games into the franchise, finally ending in 2001 when Interplay bowed out of the franchise and Activision took over all of the main components of the gaming franchise.
The success of Starfleet Command was a surprise to Interplay, and as a result, formed Taldren, Inc. together with 9 members of the original Starfleet Command team to create the rest of the series.
To this day Starfleet Command is one of the longest running serials of trek games, considered a mini franchise with a franchise as Starfleet Command was followed by three sequels, Starfleet Command II: Empires at War, Starfleet Command: Orion Pirates, and Starfleet Command III.
Read more at Wikipedia.org
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