Space Invaders
Space Invaders is an arcade video game designed by Toshihiro Nishikado in 1978. It was originally manufactured by Taito and licensed for production in the U.S. by the Midway division of Bally. more...
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Released (at first in its native Japan) in 1978, it ranks as one of the most influential video games ever created. Though simplistic by today's standards, it was one of the forerunners of modern video gaming.
Description
Inspired by Taito's earlier electromechanical machine Space Monsters and and Toshiro's interpretation of alien descriptions in War of the Worlds, the game itself resembled an adaptation of the two. In this video game version of the game, the player controlled the motions of a movable laser cannon that moved back and forth across the bottom of the video screen. Rows and rows of video aliens marched back and forth across the screen, slowly advancing down from the top to the bottom of the screen. If any of the aliens successfully landed on the bottom of the screen the game would end. The player's laser cannon had an unlimited supply of ammunition to shoot at the aliens and destroy them before they hit the bottom of the screen.
Meanwhile, the aliens would shoot back at the player, raining deadly rays and bombs that the player would have to dodge lest his cannon be destroyed. The player's cannon could be destroyed three times (the player had three lives), and the game would end after the player's last life was lost. Occasionally a bonus spaceship would fly across the top of the screen which the player could shoot for extra points.
As the player destroyed an increasing number of aliens, the aliens began marching faster and faster, with the lone remaining alien zooming rapidly across the screen. Shooting the last alien in the formation rewarded the player with a new screen of aliens, which began their march one row lower than the previous round.
Video games had existed prior to Space Invaders, and the game Pong by Atari was already a six years old when this game was released. But Space Invaders captured the attention and imagination of the public in a manner paralleled by few games before or since. Its science fiction based action and futuristic setting appealed to a public in the midst of Star Wars mania. The game's design included a touch of horror, as it gave players the illusion that they were in a desperate battle to save the world from alien invaders - a battle that they would eventually lose, as endless waves of electronic aliens would sweep down until they were overwhelmed. The simple background soundtrack to the game, which gave the impression of a beating heart, increased the tension.
Implementation
One key feature of Space Invaders was the fact that as more and more of the aliens were shot, the remaining aliens would move faster and faster. The change in speed was minor at the beginning of a wave, but dramatic near the end. This action was originally an unintentional result of the way the game was written - as the program had to move fewer and fewer aliens, it could update the display faster - but the development team decided to retain this feature rather than implementing busy waiting when there were few invaders on the screen.
Read more at Wikipedia.org
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