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Quest for Glory
Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole. more...
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The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating one of the better-remembered series in the Sierra stable.
Although the series was originally titled Hero's Quest, Sierra failed to trademark the name. Consequently, the electronic adaptation of the HeroQuest board game forced Sierra to change the series's title to Quest for Glory. This decision caused all future games in the series and new copies of Hero's Quest I to switch over to the new name.
Games
The series consisted of five games, each of which followed directly upon the events of the last. Previous entries in the series were frequently referenced, often in the form of cameos from recurring characters. The objective of the game is to transform the player character from an average Joe to a Hero by completing non-linear quests.
Each game drew its inspiration from a different culture and mythology (in order, Germanic/fairy tale; Middle Eastern/Arabian Nights; Egyptian/African; Slavic folklore/Eastern European; and finally Greco-Mediterranean) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each game varied somewhat from the tradition it is derived from; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game, as did a Jotun from Scandinavian folklore (named Brauggi in the game). The second game introduced several African-themed characters who reappeared in the third game, and characters from every game and genre in the series reappeared in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also included a number of intentional anachronisms, such as the pizza-loving, Dr. Frankenstein-like mad scientists in the fourth and fifth games.
The games also had some memorable Easter eggs, including a number of subtle or not-so-subtle allusions to other Sierra games (such as Dr. Cranium, an allusion to The Castle of Dr. Brain, in the fourth game). Perhaps the most notable Easter egg appeared in the EGA version of Quest for Glory. The player could type "pick nose"; if his lock-picking skill was high enough, the game would respond "Success! You now have an open nose". If the skill was too low, the player would insert the lock pick too far, killing himself. This was duplicated to some degree in the VGA version by clicking the lockpick icon on the player.
There was some criticism concerning the games as time-consuming. For example, while adding to realism, in order to build a certain skill or reach a certain point of time, the player has to repeat for countless times some certain action (such as 'climb tree', 'get rock'-'throw rock'), or walk aimlessly until the time passes. However, the game has nonetheless acquired cult status among computer game veterans, and was revolutionary and thus far unrivalled in its character import system, which allowed you to import your individual character, including the skills and wealth he had acquired, from one game to the next.
Read more at Wikipedia.org
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