Out Run
Out Run (also spelled OutRun and Outrun) is a 1986 racing game designed by Yu Suzuki and Sega-AM2 for the video arcade market. more...
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Description
The player controls a man behind the wheel of a Ferrari Testarossa convertible who is driving with his girlfriend in the passenger's seat. Starting at a coastal area entitled Coconut Beach, he must pass through four checkpoints between five laps within a set time limit.
At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system was also used in the 1983 Atari/Tatsumi racer TX-1, though in that game the choice of fourth stage determined the fifth stage as well.)
There were two upright and two sit-down arcade cabinet designs. All were equipped with a steering wheel and stick shift (instead of a joystick and buttons) plus gas and brake pedals. The sit-down versions looked roughly like a Testarossa and used a drive motor to move the main cabinet. These machines turned and shook according to the action onscreen, much like Sega's After Burner II. There were two versions of the sit down: the Deluxe featured a 26-inch color monitor and a custom molded seat, while the Standard featured a 20-inch color monitor with a more simplified design. The upright also came in two versions: normal and mini. Not to be outdone by the sit-downs, the upright also featured a DC motor that would shake the steering wheel violently when the player hit a car or drove off the road.
The game was a major hit with arcade-goers. Its popularity can be attributed to the innovative moving cabinet, to the choice in both soundtrack and route, and to the graphics. Many previous racing games had an overhead perspective, as if watching the player-controlled car from a helicopter. Like other Sega games of the time, such as After Burner, Space Harrier, and Power Drift, it made use of a sprite-scaling technique called 'Super-Scaler Technology' to achieve its 3D effects. Along with Space Harrier and After Burner, Out Run was famed for its ability to give players the sensation of forward motion in a video game long before true polygonal 3D was possible. The price arcade operators charged for a credit highlights the significance of the advancements in technology at the time. Out Run was one of the first games to cost more per play than other arcade games (3 to 5 times more in some cases).
Route names
A total of sixteen route variations are possible. The most time efficient route was via Coconut Beach, Devil's Canyon, Alps, Wheat Field, Autobahn completing the game at goal D. The five goals had different finishing animations to encourage players to attempt different routes.
Read more at Wikipedia.org
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