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Myst
Myst (or MYST) is a graphic adventure computer game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc., a Spokane, Washington-based studio, and published and distributed by Brøderbund. more...
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The Millers began working on Myst in 1991 and released it for the Macintosh computer on September 24, 1993.
Myst was so successful that it helped to spark a new genre of computer game, the first-person adventure-puzzle game. Many games that followed in this genre are often referred to by both fans and non-fans as "Myst clones".
Accomplishments
Myst and its sequels have sold over 12 million copies and held the title of best-selling computer game of all time throughout much of the 1990s before being overtaken by The Sims. Its popularity led to the following:
Four sequels: Riven, Myst III: Exile, Myst IV: Revelation, and Myst V: End of Ages;
Two remakes: Myst Masterpiece Edition, and realMYST;
Uru: Ages Beyond Myst, and its expansion packs Uru: To D'ni and Uru: The Path of the Shell, are hybrid single-player games set in the Myst universe but in the modern day. They were later released in a single compilation called Myst Uru: Complete Chronicles. An online version of these games somewhat similar to a Massively Multiplayer Online Role-Playing Game (MMORPG) called Uru Live was planned and developed, but it was cancelled a short time after it went live, after a short-lived online beta. It was brought back in a limited capacity under the name Untìl Uru, is now currently in closed beta testing and is set to be brought back in December 2006.;
Three derivative novels, written by the Miller brothers together with David Wingrove and published by Hyperion, entitled Myst: The Book of Atrus, Myst: The Book of Ti'ana, and Myst: The Book of D'ni (with two more releases coming up, one of which will be Myst: The Book of Marrim).;
Two comic books published by Dark Horse called Myst: The Book of Black Ships. A series of four was originally planned, but Cyan cancelled the series after issue #1 due to disputes over artistic license taken by Dark Horse.;
Development
The Myst creative team consisted of the brothers Rand and Robyn Miller, with sound designer Chris Brandkamp and graphical artist Chuck Carter. Robyn Miller designed the Ages of Myst Island, Stoneship and Channelwood, while Carter was responsible for the Selenitic and Mechanical Ages, as well as D'ni (K'veer).
The game was created on Apple Macintosh computers, principally Macintosh Quadras. Each scene was modelled and rendered in StrataVision 3D, with some additional modelling in Macromedia MacroModel. Each image was edited and enhanced using Photoshop V1.0. ILM's John Knoll released a Photoshop Plugin to lead artist Chuck Carter so as to read PICS animation format files in filmstrip form which helped with some of the animation editing and color correction. Video editing, compression and compositing were performed in Adobe Premiere.
Read more at Wikipedia.org
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