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Metroid Fusion
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Metroid Fusion (メトロイドフュージョン, Metoroido Fyūjon?) is the fourth (fifth in North America) video game released in the Metroid series, and it is the first Metroid game to appear on Nintendo's Game Boy Advance portable video game system. It is the direct sequel to the critically acclaimed Super NES game Super Metroid and currently set chronologically eighth in the series's fictional universe.
Metroid Fusion represented somewhat of a departure for the series, as it scrapped the semi-nonlinear adventure formula from earlier Metroid games and introduced a non-playable computer character to direct the player where to go and what to do there (thus making it significantly harder to sequence break and explore freely in the game).
Metroid: Zero Mission uses a highly modified version of the Metroid Fusion game engine.
Graphics
The graphics are very similar to those found in Super Metroid for the Super NES and are rendered in 2D. The overall graphics and animations are a bit more detailed, however. The game is a side-scroller, so all of the action is displayed from a side-on angle.
Plot and gameplay
The player plays as the main protagonist, Samus Aran, a galactic bounty hunter who must explore artificially maintained habitats on board a space station run by Biologic Space Laboratories, which, along with Samus, has been infected with a parasitoid species known as the X Parasites, or simply the X. She must regather her special abilities and her weapons she has lost, as well as some new ones, to neutralize the threat to the station. Along the way she encounters various obstacles and enemies, including a highly dangerous X Parasite which acts as the main antagonist, the SA-X, which is mimicking Samus and her Power Suit.
Unlike other games in the series, Samus is in constant contact with her Galactic Federation "employers" by way of an intelligent computer, her commanding officer. This computer, which she names "Adam" in honor of her former CO, gives Samus a series of objectives throughout the game, and is capable of locking and unlocking doors and hatches to ensure she achieves her objectives before she can progress. These range from acquiring a certain power up, to defeating a certain enemy, or getting to a specific room. However, these objectives usually require a solution which is not immediately obvious, giving the player room to explore and experiment with the game's environment as in previous titles.
Read more at Wikipedia.org
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