Gothic
Gothic is a computer role-playing game by Piranha Bytes, a German developer. more...
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The game is characterized by an open-ended game world in which the (unnamed) hero (usually referred to as the Nameless Hero) must initially choose sides among a set of opposed factions (each faction having its own set of side plots), then slowly return to a central plotline common to the entire game.
Story
Prologue
The Kingdom of Myrtana is fighting an almost hopeless war against the Orcs. The only weapon Myrtana has against the Orcs is a magical Ore, found in the mines of the isle Khorinis. To gather more Ore, criminals are sent to those mines, even for minor crimes. King Robar II, the ruler of Myrtana, called the most powerful mages of the empire – six of the circle of fire, six of the circle of water – to create a magical barrier around the mining city of Khorinis to prevent the prisoners from fleeing. But something disturbed their ritual and the barrier grew larger than expected: the mages were also trapped. The prisoners killed the guards, who were trapped with them in the magical dome. Some of them continued to work for the King in the Old Camp lead by Gomez. A prisoner named Lee founded the New Camp, seeking to destroy the barrier with aid of the Water mages. Others joined the Swamp Camp under the leadership of Y'Berion, trusting a god they call The Sleeper will lead them into freedom.
Plot
The Game begins with the Nameless Hero thrust into the barrier, and soon afterward befriended by Diego, one of the shadows from the Old Camp. After the Hero has joined a camp, he is sent to the Swamp Camp to aid a ritual that is supposed to destroy the barrier.
The Hero has to reclaim a focus stone for Y'Berion, leader of the Swamp Camp. Afterwards, he must help another high-ranking Swamp camp member gather minecrawler secretion to help the novices contact the Sleeper. The Hero heads to the Old Mine and kills a Minecrawler Queen, securing enough secretion in the process. Afterwards his faction awards him with a promotion.
Next, the Hero must secure an Almanac that is needed for the invocation, from a band of Black Goblins. Finally, the ritual is ready to commence (thus begins chapter 3).
The ritual fails, and the hero is sent to the nearby Orc Cemetery to try and figure out what happened. After his return, he is sent to gather healing herbs for Y'Berion, who is ill. The Hero is unable to help him, and Y'Berion dies. Cor Angar takes command of the camp and sends the Hero (along with the focus stone and the Almanac) to the mages at the New Camp, to help in their escape plan.
Read more at Wikipedia.org
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