Fallout
Fallout is a critically-acclaimed computer role-playing game produced by Tim Cain and published by Interplay in 1997. Although set in the late 22nd century, its story and artwork are heavily influenced by the post-World War II nuclear paranoia of the 1950s. more...
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The game is sometimes considered to be an unofficial sequel to Wasteland, but it could not use that title as Electronic Arts held the rights to it, and, except for minor references, the games are set in separate universes. It was also intended to use Steve Jackson Games's GURPS system, but that deal fell through, supposedly when Steve Jackson realized how violent the game was. It is also the prequel to the similarly acclaimed computer role-playing game, Fallout 2.
Plot
Setting
The background to which the game is set is a post-apocalyptic world mostly formed by radioactive wastelands. The world's current state is the aftermath of a nuclear war known as The Great War, which occurred on October 23, 2077 and lasted less than two hours, but reduced everything to ashes. The background to The Great War is the Resource Wars, where the United Nations is disbanded, a plague renders the United States paranoid and Canada is annexed.
The game takes place in 2161 in Southern California and begins in Vault 13, the protagonist's home. Vault 13's Water Chip, a computer chip responsible for the water recycling and pumping machinery, has broken, and the Vault Overseer tasks the protagonist with finding a replacement. He is given a portable device called the "PIPBoy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects, and sent out into the remains of California.
Characters
The player or protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as Vaults. In subsequent Fallout games, he is referred to as the Vault Dweller.;
Fallout features a diverse selection of various recruitable NPCs can may be found to aid the player in the post-apocalyptic wasteland. Unlike in Fallout 2's party member system, there is no limit to the number of NPCs that the player may recruit. NPCs stats and armor remain unchanged through the entire game, only their weapons may be upgraded.
Ian can be found in Shady Sands and is the first recruitable NPC that the player meets. He is an experienced traveler and gunman. Ian can equip any pistol or SMG, and wears a leather jacket.;
The player first meets Tandi in Shady Sands. She is bored with the town, and yearns for excitement. She is eventually kidnapped by the Khans, and the player may choose to rescue her. After she is rescued, she will follow the player anywhere as long as she does not return to Shady Sands, thus functioning like a recruitable NPC, although not officially.;
Read more at Wikipedia.org
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