Eternal Fighter Zero
Eternal Fighter Zero is a series of doujin fighting games for IBM PC compatible computers produced by Twilight Frontier, including characters from the visual novels Kanon, AIR, One, and Moon. more...
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The unique aspect of this game is that it has a complicated combat system with special moves that allow for higher damage fighting combination moves.
Although the all female cast originates from ren'ai games, many of the special abilities and the game's system itself draw heavily on many different prominent fighting games such as Street Fighter, King of Fighters and Guilty Gear. The characters' play-styles are tributes not only to the character herself, but also to popular fighting game characters. The plethora of references is due perhaps to the fact that EFZ is a doujin game — a game made by fans for fans.
Gameplay
Eternal Fighter Zero uses four buttons to perform moves: Light, Medium, Heavy and Special.
The game's graphical interface consists of 5 bars, with the 4th and 5th bars appearing with specific characters and situations. The first is Health (the largest bar), second is Special (the biggest bar at the bottom, which allows super moves (Eternity Specials) to be used), and Reinforce Gauge (the smallest of the bottom bars). The fourth bar appears below the Health bar for specific characters when using particular special moves or attacks. For example, a charge gauge which determines when a particular special attack can be used.
When a character is launched, a fifth bar appears below them. This slowly decreasing bar dictates how long the character can be juggled (hit while in the air to keep them afloat) before negating all attacks and allowing the victim to perform an air recovery.
Special bar
The Special bar is used to perform Eternity Specials and Final Memory. The bar is charged by attacking an opponent, and it can reach a maximum of three levels. When an Enternity Special is performed, the bar drains completely, and the level of the bar determines the power of the Eternity Special. Final Memory need three levels of the bar, plus 33% or less health remaining to be performed.
Reinforce Gauge
The Reinforce Gauge plays a key role in Eternal Fighter Zero's combat system. The gauge is charged slowly over time, and has three states:
When the bar is dark blue, moves that require the Reinforce Gauge are unavailable. When the bar fills, it turns red.;
When the bar is red, two features are available to the player: Instant/Refrecant Charge and Reinforce Attacks. When a Reinforce Attack is used, the Reinforce Gauge turns goes down one meter, where the accumulated red meter reduces to dark blue status. When an Instant Charge is used, the Reinforce Gauge empties completely. If the Reinforce Gauge fully accumulates, it turns bright blue.;
Read more at Wikipedia.org
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