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Dragon Quest III
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Dragon Warrior III (ドラゴンクエストIII そして伝説へ…, Doragon Kuesuto Surī Soshite Densetsu e…?, literally "Dragon Quest III: And Into the Legend…") is the third installment in the Dragon Quest series, first released for the Famicom in Japan, or NES in North America. The game later was ported as an enhanced remake on the Super Famicom and Game Boy Color.
Gameplay
Dragon Warrior III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. Dragon Warrior III adds a class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier, Fighter, Cleric, Mage, Dealer, Jester, and Sage. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the temple of Dharma. Another innovation is an arena where the player can place bets on the outcome of monster battles. Dragon Warrior III features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies.
Plot and setting
Plot
Dragon Warrior III is set many years before the original Dragon Warrior in a world bearing great geographical similarity to the real world.
A wicked fiend, Baramos, threatens to destroy the world. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat Baramos, only to find later that Baramos is merely a disciple of Zoma, the fiend who rules the Dark World below. The hero then travels to the Dark World, which is known as Alefgard in subsequent installments of the series, and restores light. For his bravery, the hero receives the title of Erdrick (or in later versions, Loto).
The flow of the game is as follows. The hero travels from his/her home country of Aliahan to explore the world and acquire two of the three keys needed to open doors throughout the game. After saving two people of the town of Baharata from the rogue Kandar, he/she receives Black Pepper, which he/she trades for a sailing ship at Portoga. With the ship, the hero acquires the Final Key and the six mystical orbs which are used to revive the legendary bird Lamia. Lamia takes the hero to Baramos' castle. After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world. In the dark world, the hero acquires the Stone of Sunlight and the Staff of Rain. These items create the Rainbow Bridge, which leads the hero to Zoma's castle for the final confrontation.
Read more at Wikipedia.org
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