|
Crazy Taxi
Crazy Taxi was first released in arcades in 1999 and was ported to the Dreamcast in 2000. Subsequently, it has been brought to the PlayStation 2, and GameCube in 2001; and then PC and Game Boy Advance in 2002. It is the first game in the Crazy Taxi series. more...
Home
*Best Sellers
Accessories
Genre
Internet Games
Others
Platform
3DO
Apple
Atari
Colecovision
Commodore
Intellivision
Microsoft Xbox
Microsoft Xbox 360
Nintendo 64
Nintendo DS
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Advance SP
Nintendo Game Boy Color
Nintendo Game Boy Micro
Nintendo GameCube
Nintendo NES
Nintendo, Super
PC
Sega CD
Sega Dreamcast
Crazy Taxi
NFL 2K
NFL 2K1
Sonic Adventure
Sega Game Gear
Sega Genesis
Sega Master
Sega Pico
Sega Saturn
Sinclair
Sony PlayStation
Sony PlayStation 2
Sony PSP
Systems
Vintage Games
Wholesale Lots
Gameplay
The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. For both levels, the player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Axel is the well-balanced cab choice, BD Joe has the fastest floored speed but least controllable, Gena has the best acceleration/deceleration and braking and Gus is the heaviest cab that can drive well off-road and even onto most oncoming traffic.
The main objective of the game is to pick up customers and take them to a chosen destination as fast as possible. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding).
When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the delivery. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the cab. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. However, there should still be sufficient time available on the main clock for the player to pick up another passenger and hope to make up for their loss.
For each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery. Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases.
Read more at Wikipedia.org
|
|