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Battlefield 1942
Battlefield 1942 is an expansive first-person shooter (FPS), set in World War II, developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows (2002) and Apple Macintosh (2004). more...
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The game can be played single-player against Computer game bots, but most playtime has been in its multiplayer Internet games.
Battlefield 1942 combines high polygonal and high texture resolution 3D computer graphics with extensive gameplay. Players are able to fly World War Two era fighter aircraft and bombers, navigate capital ships and aircraft carriers, man coastal defenses, drive tanks and jeeps, control stationary weapons on the battlefield or aboard vehicles or just fight as one of five classes of infantry. Some argued that Battlefield 1942 had one of the most realistic physics and game engines available in FPSs on the market when it came out in 2002; others however, find this debatable because of certain details. For example, tanks tended to lob their projectiles (which should have had a very flat trajectory) and target leading was arguably due to game and network lag rather than programmed physics.
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African and Eastern Fronts. While the combat is always Axis Powers versus Allies, the location determines which specific armies are used (for example, on the Iwo Jima map, it is Japan versus the United States, while on the Battle of Britain map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles, but are not necessarily realistically portrayed; an example of this is the presence of American forces on the Operation Market Garden map, even though, in reality, the Americans had no participation in the battle at Arnhem where this particular map takes place.
Gameplay
The gameplay generally has a more cooperative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. These control points allow players and vehicles to respawn as well as reduce the enemy's reinforcement pool if enough are held. Unfortunately, the gameplay suffered from some serious issues such as: lack of spawn protection, team killers/griefers, various map and engine exploits, as well as a lack of team play mentality from players on public servers. Despite these setbacks, Battlefield 1942 was one of the first main stream games to represent a dramatic shift in gameplay mentality, from the "One Man Army/Rambo" mentality to a more cooperative, team orientated mentality.
In detail, the default gameplay mode, called Conquest, revolves around the capture and control of "control points" of the map; once a control point has been captured, it can usually be used to respawn from by the owning team. When a team loses control of all their control points, they are unable to spawn again. And if no one is alive, the team with no "spawn" points, loses.
Read more at Wikipedia.org
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