4D Sports Driving
Stunts (also distributed under a different title 4D Sports: Driving) is a racing video game developed by Distinctive Software, Inc. (DSI). The game was published by Brøderbund in 1990 for the United States and published by Mindscape for the United Kingdom in 1991. more...
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The influence of the classic game Test Drive (also by DSI) is easy to spot because of the similar graphics and game structure. The game was also similar in style to Stunt Driver and Geoff Crammond's Stunt Car Racer. The game was originally made for the PC and then ported for Amiga. The Amiga version is quite slow on the most common Amiga models if all graphical details are used.
Description
In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. Players are allowed to drive within a large square area defined and surrounded by a fence. Players can either race against the clock or choose between six different opponents. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races also can be saved and reviewed using a selection of camera views. In addition, there is a built-in track editor that lets players design their own tracks with different track parts.
Stunts included a primitive form of copy prevention. Each time after running the program, players had to complete a specific phrase found in the game manual before being allowed to race. If the player failed to complete the phrase three times, the race was loaded, but about four seconds afterward, the player was told that he or she did not deactivate the car's security system, and the car crashed. After this, the player was returned to the main screen.
Bugs and glitches
Some of the cars in the game have a critical speed which when reached allows the car to keep its maximum speed despite i.a. hard cornering and/or driving on grass (which would normally make the car decelerate). This bug has become a major feature among the modern Stunts fans and is highly exploited during both track design -- tracks are specifically designed to make it possible to drive at maximum speed continuously -- and while driving to set fast lap times. The critical speed is difficult to reach on the slower cars. An easy way to reach the critical speed of the fastest cars is to drive repeatedly through the loop by using a special technique. When a car has reached critical speed arbitrary strange behaviour rarely can occur, such as the car bouncing up and down and sometimes flying higher up -- usually resulting in a crash.
Other bugs include (but not limited to) the ability to cut certain obstacles by "beating" the collision detection through various techniques, i.a. the loop, the slalom and the corkscrew, the latter example however might be considered more of an advanced technique and not a bug.
Read more at Wikipedia.org
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